Côd QR

Simulating and Visualizing Real-Time Crowds on GPU Clusters

We present a set of algorithms for simulating and visualizing real-time crowds in GPU (Graphics Processing Units) clusters. First we present crowd simulation and rendering techniques that take advantage of single GPU machines. Then, using as an example a wandering crowd behavior simulation algorithm...

Disgrifiad llawn

Wedi'i Gadw mewn:
Manylion Llyfryddiaeth
Cyhoeddwyd yn:Computación y Sistemas
Prif Awduron: Benjamín Hernández, Hugo Pérez, Isaac Rudomin, Sergio Ruiz, Oriam de Gyves, Leonel Toledo
Fformat: Artigo
Iaith:Inglês
Cyhoeddwyd: Instituto Politécnico Nacional 2014
Pynciau:
Mynediad Ar-lein:https://www.redalyc.org/articulo.oa?id=61532985002
Tagiau: Ychwanegu Tag
Dim Tagiau, Byddwch y cyntaf i dagio'r cofnod hwn!