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Simulating and Visualizing Real-Time Crowds on GPU Clusters

We present a set of algorithms for simulating and visualizing real-time crowds in GPU (Graphics Processing Units) clusters. First we present crowd simulation and rendering techniques that take advantage of single GPU machines. Then, using as an example a wandering crowd behavior simulation algorithm...

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Bibliografiske detaljer
Udgivet i:Computación y Sistemas
Principais autores: Benjamín Hernández, Hugo Pérez, Isaac Rudomin, Sergio Ruiz, Oriam de Gyves, Leonel Toledo
Format: Artigo
Sprog:Inglês
Udgivet: Instituto Politécnico Nacional 2014
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