Simulating and Visualizing Real-Time Crowds on GPU Clusters
We present a set of algorithms for simulating and visualizing real-time crowds in GPU (Graphics Processing Units) clusters. First we present crowd simulation and rendering techniques that take advantage of single GPU machines. Then, using as an example a wandering crowd behavior simulation algorithm...
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| Udgivet i: | Computación y Sistemas |
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| Principais autores: | , , , , , |
| Format: | Artigo |
| Sprog: | Inglês |
| Udgivet: |
Instituto Politécnico Nacional
2014
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| Fag: | |
| Online adgang: | https://www.redalyc.org/articulo.oa?id=61532985002 |
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