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Simulating and Visualizing Real-Time Crowds on GPU Clusters

We present a set of algorithms for simulating and visualizing real-time crowds in GPU (Graphics Processing Units) clusters. First we present crowd simulation and rendering techniques that take advantage of single GPU machines. Then, using as an example a wandering crowd behavior simulation algorithm...

Deskribapen osoa

Gorde:
Xehetasun bibliografikoak
Argitaratua izan da:Computación y Sistemas
Egile Nagusiak: Benjamín Hernández, Hugo Pérez, Isaac Rudomin, Sergio Ruiz, Oriam de Gyves, Leonel Toledo
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: Instituto Politécnico Nacional 2014
Gaiak:
HPC
GPU
Sarrera elektronikoa:https://www.redalyc.org/articulo.oa?id=61532985002
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