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GPU Generation of Large Varied Animated Crowds

..We discuss several steps in the process of simulating and visualizing large and varied crowds in real time for consumer-level computers and graphic cards (GPUs). Animating varied crowds using a diversity of models and animations (assets) is complex and costly. One has to use models that are expens...

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Publicat a:Computación y Sistemas
Autors principals: Isaac Rudomin, Benjamín Hernández, Oriam de Gyves, Leonel Toledo, Ivan Rivalcoba, Sergio Ruiz
Format: Artigo
Idioma:Inglês
Publicat: Instituto Politécnico Nacional 2013
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Accés en línia:https://www.redalyc.org/articulo.oa?id=61528316008
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