GPU Generation of Large Varied Animated Crowds
..We discuss several steps in the process of simulating and visualizing large and varied crowds in real time for consumer-level computers and graphic cards (GPUs). Animating varied crowds using a diversity of models and animations (assets) is complex and costly. One has to use models that are expens...
Enregistré dans:
| Publié dans: | Computación y Sistemas |
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| Auteurs principaux: | , , , , , |
| Format: | Artigo |
| Langue: | Inglês |
| Publié: |
Instituto Politécnico Nacional
2013
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| Sujets: | |
| Accès en ligne: | https://www.redalyc.org/articulo.oa?id=61528316008 |
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