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Improving patient rehabilitation performance in exercise games using collaborative filtering approach

BACKGROUND: Virtual reality is utilised in exergames to help patients with disabilities improve on the movement of their limbs. Exergame settings, such as the game difficulty, play important roles in the rehabilitation outcome. Similarly, suboptimal exergames’ settings may adversely affect the accur...

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Detalles Bibliográficos
Publicado en:PeerJ Comput Sci
Main Authors: Ismail, Waidah, Al-Hadi, Ismail Ahmed Al-Qasem, Grosan, Crina, Hendradi, Rimuljo
Formato: Artigo
Idioma:Inglês
Publicado: PeerJ Inc. 2021
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Acceso en liña:https://ncbi.nlm.nih.gov/pmc/articles/PMC8293928/
https://ncbi.nlm.nih.gov/pubmed/34322590
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.7717/peerj-cs.599
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