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Improving patient rehabilitation performance in exercise games using collaborative filtering approach

BACKGROUND: Virtual reality is utilised in exergames to help patients with disabilities improve on the movement of their limbs. Exergame settings, such as the game difficulty, play important roles in the rehabilitation outcome. Similarly, suboptimal exergames’ settings may adversely affect the accur...

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Podrobná bibliografie
Vydáno v:PeerJ Comput Sci
Hlavní autoři: Ismail, Waidah, Al-Hadi, Ismail Ahmed Al-Qasem, Grosan, Crina, Hendradi, Rimuljo
Médium: Artigo
Jazyk:Inglês
Vydáno: PeerJ Inc. 2021
Témata:
On-line přístup:https://ncbi.nlm.nih.gov/pmc/articles/PMC8293928/
https://ncbi.nlm.nih.gov/pubmed/34322590
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.7717/peerj-cs.599
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