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Improving patient rehabilitation performance in exercise games using collaborative filtering approach
BACKGROUND: Virtual reality is utilised in exergames to help patients with disabilities improve on the movement of their limbs. Exergame settings, such as the game difficulty, play important roles in the rehabilitation outcome. Similarly, suboptimal exergames’ settings may adversely affect the accur...
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| Veröffentlicht in: | PeerJ Comput Sci |
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| Hauptverfasser: | , , , |
| Format: | Artigo |
| Sprache: | Inglês |
| Veröffentlicht: |
PeerJ Inc.
2021
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| Schlagworte: | |
| Online Zugang: | https://ncbi.nlm.nih.gov/pmc/articles/PMC8293928/ https://ncbi.nlm.nih.gov/pubmed/34322590 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.7717/peerj-cs.599 |
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