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Improving patient rehabilitation performance in exercise games using collaborative filtering approach

BACKGROUND: Virtual reality is utilised in exergames to help patients with disabilities improve on the movement of their limbs. Exergame settings, such as the game difficulty, play important roles in the rehabilitation outcome. Similarly, suboptimal exergames’ settings may adversely affect the accur...

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Bibliographische Detailangaben
Veröffentlicht in:PeerJ Comput Sci
Hauptverfasser: Ismail, Waidah, Al-Hadi, Ismail Ahmed Al-Qasem, Grosan, Crina, Hendradi, Rimuljo
Format: Artigo
Sprache:Inglês
Veröffentlicht: PeerJ Inc. 2021
Schlagworte:
Online Zugang:https://ncbi.nlm.nih.gov/pmc/articles/PMC8293928/
https://ncbi.nlm.nih.gov/pubmed/34322590
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.7717/peerj-cs.599
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