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Effect of Gamification With and Without Financial Incentives to Increase Physical Activity Among Veterans Classified as Having Obesity or Overweight: A Randomized Clinical Trial

IMPORTANCE: Gamification is increasingly being used for health promotion but has not been well tested with financial incentives or among veterans. OBJECTIVE: To test the effectiveness of gamification with social support, with and without a loss-framed financial incentive, to increase physical activi...

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Bibliografiska uppgifter
I publikationen:JAMA Netw Open
Huvudupphovsmän: Agarwal, Anish K., Waddell, Kimberly J., Small, Dylan S., Evans, Chalanda, Harrington, Tory O., Djaraher, Rachel, Oon, Ai Leen, Patel, Mitesh S.
Materialtyp: Artigo
Språk:Inglês
Publicerad: American Medical Association 2021
Ämnen:
Länkar:https://ncbi.nlm.nih.gov/pmc/articles/PMC8271358/
https://ncbi.nlm.nih.gov/pubmed/34241628
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1001/jamanetworkopen.2021.16256
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