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Effectiveness of Behaviorally Designed Gamification Interventions With Social Incentives for Increasing Physical Activity Among Overweight and Obese Adults Across the United States: The STEP UP Randomized Clinical Trial

IMPORTANCE: Gamification, the use of game design elements in nongame contexts, is increasingly being used in workplace wellness programs and digital health applications. However, the best way to design social incentives in gamification interventions has not been well examined. OBJECTIVE: To assess t...

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Bibliografiske detaljer
Udgivet i:JAMA Intern Med
Main Authors: Patel, Mitesh S., Small, Dylan S., Harrison, Joseph D., Fortunato, Michael P., Oon, Ai Leen, Rareshide, Charles A. L., Reh, Gregory, Szwartz, Gregory, Guszcza, James, Steier, David, Kalra, Pameljit, Hilbert, Victoria
Format: Artigo
Sprog:Inglês
Udgivet: American Medical Association 2019
Fag:
Online adgang:https://ncbi.nlm.nih.gov/pmc/articles/PMC6735420/
https://ncbi.nlm.nih.gov/pubmed/31498375
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1001/jamainternmed.2019.3505
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