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Effectiveness of Behaviorally Designed Gamification Interventions With Social Incentives for Increasing Physical Activity Among Overweight and Obese Adults Across the United States: The STEP UP Randomized Clinical Trial

IMPORTANCE: Gamification, the use of game design elements in nongame contexts, is increasingly being used in workplace wellness programs and digital health applications. However, the best way to design social incentives in gamification interventions has not been well examined. OBJECTIVE: To assess t...

Πλήρης περιγραφή

Αποθηκεύτηκε σε:
Λεπτομέρειες βιβλιογραφικής εγγραφής
Τόπος έκδοσης:JAMA Intern Med
Κύριοι συγγραφείς: Patel, Mitesh S., Small, Dylan S., Harrison, Joseph D., Fortunato, Michael P., Oon, Ai Leen, Rareshide, Charles A. L., Reh, Gregory, Szwartz, Gregory, Guszcza, James, Steier, David, Kalra, Pameljit, Hilbert, Victoria
Μορφή: Artigo
Γλώσσα:Inglês
Έκδοση: American Medical Association 2019
Θέματα:
Διαθέσιμο Online:https://ncbi.nlm.nih.gov/pmc/articles/PMC6735420/
https://ncbi.nlm.nih.gov/pubmed/31498375
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1001/jamainternmed.2019.3505
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