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A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life
BACKGROUND: A multi-user competitive game within the virtual world Second Life for undergraduate radiology learning was adapted for team participation. This study aimed to assess student perception, impact on learning, and eventual correlation of game results with post-exposure tests and course grad...
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| Publié dans: | Insights Imaging |
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| Auteurs principaux: | , , , , , |
| Format: | Artigo |
| Langue: | Inglês |
| Publié: |
Springer International Publishing
2021
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| Sujets: | |
| Accès en ligne: | https://ncbi.nlm.nih.gov/pmc/articles/PMC8241985/ https://ncbi.nlm.nih.gov/pubmed/34185165 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1186/s13244-021-01032-3 |
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