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Using the Virtual Reality World of Second Life to Promote Patient Engagement

Patients have typically been passive participants in their own healthcare. However, with a change in philosophy towards outcomes driven care, it has become necessary to make sure that patients mutually set their healthcare goals with their providers Both eHealth and mobile health applications have r...

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Detalhes bibliográficos
Publicado no:Stud Health Technol Inform
Main Authors: WEINER, Elizabeth, TRANGENSTEIN, Patricia, MCNEW, Ryan, GORDON, Jeffry
Formato: Artigo
Idioma:Inglês
Publicado em: 2016
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC5593144/
https://ncbi.nlm.nih.gov/pubmed/27332190
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