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Videogame and Computer Intervention Effects on Older Adults' Mental Rotation Performance

Objective: This article examined older adults' performance on two components of a mental rotation task (reaction time and rotation rate) in a home-based intervention study of videogame (Crazy Taxi [CT]) and computerized cognitive training (PositScience InSight). Materials and Methods: Participa...

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Detalles Bibliográficos
Publicado en:Games Health J
Main Authors: Taylor, Brad, Yam, Anna, Belchior, Patricia, Marsiske, Michael
Formato: Artigo
Idioma:Inglês
Publicado: Mary Ann Liebert, Inc., publishers 2021
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Acceso en liña:https://ncbi.nlm.nih.gov/pmc/articles/PMC8220544/
https://ncbi.nlm.nih.gov/pubmed/34143669
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2020.0128
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