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Videogame and Computer Intervention Effects on Older Adults' Mental Rotation Performance
Objective: This article examined older adults' performance on two components of a mental rotation task (reaction time and rotation rate) in a home-based intervention study of videogame (Crazy Taxi [CT]) and computerized cognitive training (PositScience InSight). Materials and Methods: Participa...
Gardado en:
| Publicado en: | Games Health J |
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| Main Authors: | , , , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado: |
Mary Ann Liebert, Inc., publishers
2021
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| Assuntos: | |
| Acceso en liña: | https://ncbi.nlm.nih.gov/pmc/articles/PMC8220544/ https://ncbi.nlm.nih.gov/pubmed/34143669 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2020.0128 |
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