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Older Adults' Engagement During an Intervention Involving Off-the-Shelf Videogame

Objective: The overall goal of our current study was to examine older adults' experience of Flow (i.e., subjective engagement) during the course of a home-based cognitive training program. Materials and Methods: In this study, participants took part in a home-based training program. They were r...

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Detalhes bibliográficos
Publicado no:Games Health J
Main Authors: Belchior, Patrícia, Marsiske, Michael, Leite, Walter L., Yam, Anna, Thomas, Kelsey, Mann, William
Formato: Artigo
Idioma:Inglês
Publicado em: Mary Ann Liebert, Inc. 2016
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC5079422/
https://ncbi.nlm.nih.gov/pubmed/27310479
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2015.0049
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