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Older Adults' Engagement During an Intervention Involving Off-the-Shelf Videogame
Objective: The overall goal of our current study was to examine older adults' experience of Flow (i.e., subjective engagement) during the course of a home-based cognitive training program. Materials and Methods: In this study, participants took part in a home-based training program. They were r...
Tallennettuna:
| Julkaisussa: | Games Health J |
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| Päätekijät: | , , , , , |
| Aineistotyyppi: | Artigo |
| Kieli: | Inglês |
| Julkaistu: |
Mary Ann Liebert, Inc.
2016
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| Aiheet: | |
| Linkit: | https://ncbi.nlm.nih.gov/pmc/articles/PMC5079422/ https://ncbi.nlm.nih.gov/pubmed/27310479 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2015.0049 |
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