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Computer and Videogame Interventions for Older Adults' Cognitive and Everyday Functioning

Objective: This study compared older adults' gains in cognitive and everyday functioning after a 60-session home-based videogame intervention with gains seen under formal cognitive training and usual care/no intervention. Materials and Methods: Participants were randomized to one of three group...

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Опубликовано в: :Games Health J
Главные авторы: Belchior, Patrícia, Yam, Anna, Thomas, Kelsey R., Bavelier, Daphne, Ball, Karlene K., Mann, William C., Marsiske, Michael
Формат: Artigo
Язык:Inglês
Опубликовано: Mary Ann Liebert, Inc., publishers 2019
Предметы:
Online-ссылка:https://ncbi.nlm.nih.gov/pmc/articles/PMC6482895/
https://ncbi.nlm.nih.gov/pubmed/30273002
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2017.0092
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