Загрузка...
Computer and Videogame Interventions for Older Adults' Cognitive and Everyday Functioning
Objective: This study compared older adults' gains in cognitive and everyday functioning after a 60-session home-based videogame intervention with gains seen under formal cognitive training and usual care/no intervention. Materials and Methods: Participants were randomized to one of three group...
Сохранить в:
| Опубликовано в: : | Games Health J |
|---|---|
| Главные авторы: | , , , , , , |
| Формат: | Artigo |
| Язык: | Inglês |
| Опубликовано: |
Mary Ann Liebert, Inc., publishers
2019
|
| Предметы: | |
| Online-ссылка: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6482895/ https://ncbi.nlm.nih.gov/pubmed/30273002 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2017.0092 |
| Метки: |
Добавить метку
Нет меток, Требуется 1-ая метка записи!
|