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Computer and Videogame Interventions for Older Adults' Cognitive and Everyday Functioning
Objective: This study compared older adults' gains in cognitive and everyday functioning after a 60-session home-based videogame intervention with gains seen under formal cognitive training and usual care/no intervention. Materials and Methods: Participants were randomized to one of three group...
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| Publicado no: | Games Health J |
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| Main Authors: | , , , , , , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
Mary Ann Liebert, Inc., publishers
2019
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| Assuntos: | |
| Acesso em linha: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6482895/ https://ncbi.nlm.nih.gov/pubmed/30273002 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2017.0092 |
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