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The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention

Interactive media such as video games and virtual reality (VR) provide users with lived experiences that may be dangerous or even impossible in daily life. By providing interactive experiences in highly authentic, detail-rich contexts, these technologies have demonstrated measurable success in impac...

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Detalhes bibliográficos
Publicado no:Front Commun (Lausanne)
Main Authors: Bowman, Nicholas David, Ahn, Sun Joo, Mercer Kollar, Laura M.
Formato: Artigo
Idioma:Inglês
Publicado em: 2020
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC8064736/
https://ncbi.nlm.nih.gov/pubmed/33898555
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fcomm.2020.580965
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