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The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention

Interactive media such as video games and virtual reality (VR) provide users with lived experiences that may be dangerous or even impossible in daily life. By providing interactive experiences in highly authentic, detail-rich contexts, these technologies have demonstrated measurable success in impac...

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Podrobná bibliografie
Vydáno v:Front Commun (Lausanne)
Hlavní autoři: Bowman, Nicholas David, Ahn, Sun Joo, Mercer Kollar, Laura M.
Médium: Artigo
Jazyk:Inglês
Vydáno: 2020
Témata:
On-line přístup:https://ncbi.nlm.nih.gov/pmc/articles/PMC8064736/
https://ncbi.nlm.nih.gov/pubmed/33898555
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fcomm.2020.580965
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