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Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities

In recent years, live video streaming platforms for video games have been gaining popularity. These types of services, which enable anyone to broadcast and consume live content, are revolutionising the current video game landscape. Users approach the emergence of and participation in these platforms...

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Библиографические подробности
Опубликовано в: :Healthcare (Basel)
Главные авторы: Cabeza-Ramírez, Luis Javier, Muñoz-Fernández, Guzmán Antonio, Santos-Roldán, Luna
Формат: Artigo
Язык:Inglês
Опубликовано: MDPI 2021
Предметы:
Online-ссылка:https://ncbi.nlm.nih.gov/pmc/articles/PMC7916337/
https://ncbi.nlm.nih.gov/pubmed/33578675
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/healthcare9020192
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