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Motivations for the Use of Video Game Streaming Platforms: The Moderating Effect of Sex, Age and Self-Perception of Level as a Player

A particularly striking new phenomenon in recent years is the live streaming of video games through popular platforms, such as Twitch. This study focuses on the motivations and types of use underlying viewer participation in live streaming platforms. Based on the uses and gratifications theory, this...

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Detalhes bibliográficos
Publicado no:Int J Environ Res Public Health
Main Authors: Cabeza-Ramírez, Luis Javier, Sánchez-Cañizares, Sandra M., Fuentes-García, Fernando J.
Formato: Artigo
Idioma:Inglês
Publicado em: MDPI 2020
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC7579209/
https://ncbi.nlm.nih.gov/pubmed/32992885
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph17197019
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