Načítá se...

Motivations for the Use of Video Game Streaming Platforms: The Moderating Effect of Sex, Age and Self-Perception of Level as a Player

A particularly striking new phenomenon in recent years is the live streaming of video games through popular platforms, such as Twitch. This study focuses on the motivations and types of use underlying viewer participation in live streaming platforms. Based on the uses and gratifications theory, this...

Celý popis

Uloženo v:
Podrobná bibliografie
Vydáno v:Int J Environ Res Public Health
Hlavní autoři: Cabeza-Ramírez, Luis Javier, Sánchez-Cañizares, Sandra M., Fuentes-García, Fernando J.
Médium: Artigo
Jazyk:Inglês
Vydáno: MDPI 2020
Témata:
On-line přístup:https://ncbi.nlm.nih.gov/pmc/articles/PMC7579209/
https://ncbi.nlm.nih.gov/pubmed/32992885
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph17197019
Tagy: Přidat tag
Žádné tagy, Buďte první, kdo otaguje tento záznam!