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Motivations for the Use of Video Game Streaming Platforms: The Moderating Effect of Sex, Age and Self-Perception of Level as a Player
A particularly striking new phenomenon in recent years is the live streaming of video games through popular platforms, such as Twitch. This study focuses on the motivations and types of use underlying viewer participation in live streaming platforms. Based on the uses and gratifications theory, this...
Αποθηκεύτηκε σε:
| Τόπος έκδοσης: | Int J Environ Res Public Health |
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| Κύριοι συγγραφείς: | , , |
| Μορφή: | Artigo |
| Γλώσσα: | Inglês |
| Έκδοση: |
MDPI
2020
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| Θέματα: | |
| Διαθέσιμο Online: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7579209/ https://ncbi.nlm.nih.gov/pubmed/32992885 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph17197019 |
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