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Motivations for the Use of Video Game Streaming Platforms: The Moderating Effect of Sex, Age and Self-Perception of Level as a Player

A particularly striking new phenomenon in recent years is the live streaming of video games through popular platforms, such as Twitch. This study focuses on the motivations and types of use underlying viewer participation in live streaming platforms. Based on the uses and gratifications theory, this...

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Detaylı Bibliyografya
Yayımlandı:Int J Environ Res Public Health
Asıl Yazarlar: Cabeza-Ramírez, Luis Javier, Sánchez-Cañizares, Sandra M., Fuentes-García, Fernando J.
Materyal Türü: Artigo
Dil:Inglês
Baskı/Yayın Bilgisi: MDPI 2020
Konular:
Online Erişim:https://ncbi.nlm.nih.gov/pmc/articles/PMC7579209/
https://ncbi.nlm.nih.gov/pubmed/32992885
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph17197019
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