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Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities

In recent years, live video streaming platforms for video games have been gaining popularity. These types of services, which enable anyone to broadcast and consume live content, are revolutionising the current video game landscape. Users approach the emergence of and participation in these platforms...

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Wedi'i Gadw mewn:
Manylion Llyfryddiaeth
Cyhoeddwyd yn:Healthcare (Basel)
Prif Awduron: Cabeza-Ramírez, Luis Javier, Muñoz-Fernández, Guzmán Antonio, Santos-Roldán, Luna
Fformat: Artigo
Iaith:Inglês
Cyhoeddwyd: MDPI 2021
Pynciau:
Mynediad Ar-lein:https://ncbi.nlm.nih.gov/pmc/articles/PMC7916337/
https://ncbi.nlm.nih.gov/pubmed/33578675
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/healthcare9020192
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