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Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities
In recent years, live video streaming platforms for video games have been gaining popularity. These types of services, which enable anyone to broadcast and consume live content, are revolutionising the current video game landscape. Users approach the emergence of and participation in these platforms...
Wedi'i Gadw mewn:
| Cyhoeddwyd yn: | Healthcare (Basel) |
|---|---|
| Prif Awduron: | , , |
| Fformat: | Artigo |
| Iaith: | Inglês |
| Cyhoeddwyd: |
MDPI
2021
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| Pynciau: | |
| Mynediad Ar-lein: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7916337/ https://ncbi.nlm.nih.gov/pubmed/33578675 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/healthcare9020192 |
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