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Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities

In recent years, live video streaming platforms for video games have been gaining popularity. These types of services, which enable anyone to broadcast and consume live content, are revolutionising the current video game landscape. Users approach the emergence of and participation in these platforms...

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Uloženo v:
Podrobná bibliografie
Vydáno v:Healthcare (Basel)
Hlavní autoři: Cabeza-Ramírez, Luis Javier, Muñoz-Fernández, Guzmán Antonio, Santos-Roldán, Luna
Médium: Artigo
Jazyk:Inglês
Vydáno: MDPI 2021
Témata:
On-line přístup:https://ncbi.nlm.nih.gov/pmc/articles/PMC7916337/
https://ncbi.nlm.nih.gov/pubmed/33578675
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/healthcare9020192
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