Caricamento...

Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data

BACKGROUND: Video game loot boxes, which can typically be purchased by players or are given as reward, contain random virtual items, or loot, ranging from simple customization options for a player's avatar or character, to game-changing equipment such as weapons and armor. Loot boxes have drawn...

Descrizione completa

Salvato in:
Dettagli Bibliografici
Pubblicato in:JMIR Serious Games
Autori principali: Ide, Soichiro, Nakanishi, Miharu, Yamasaki, Syudo, Ikeda, Kazutaka, Ando, Shuntaro, Hiraiwa-Hasegawa, Mariko, Kasai, Kiyoto, Nishida, Atsushi
Natura: Artigo
Lingua:Inglês
Pubblicazione: JMIR Publications 2021
Soggetti:
Accesso online:https://ncbi.nlm.nih.gov/pmc/articles/PMC7902198/
https://ncbi.nlm.nih.gov/pubmed/33560241
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/23886
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne! !