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Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data

BACKGROUND: Video game loot boxes, which can typically be purchased by players or are given as reward, contain random virtual items, or loot, ranging from simple customization options for a player's avatar or character, to game-changing equipment such as weapons and armor. Loot boxes have drawn...

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Detalhes bibliográficos
Publicado no:JMIR Serious Games
Main Authors: Ide, Soichiro, Nakanishi, Miharu, Yamasaki, Syudo, Ikeda, Kazutaka, Ando, Shuntaro, Hiraiwa-Hasegawa, Mariko, Kasai, Kiyoto, Nishida, Atsushi
Formato: Artigo
Idioma:Inglês
Publicado em: JMIR Publications 2021
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC7902198/
https://ncbi.nlm.nih.gov/pubmed/33560241
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/23886
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