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Getting Active with Active Video Games: A Quasi-Experimental Study

Given the cultural emphasis on academic achievement and environmental constraints to physical activity (PA), active video games (AVGs) may be used to decrease sedentary behavior and increase PA of Hong Kong children. This study explored the potential of a school-based AVG intervention on sedentary t...

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Foilsithe in:Int J Environ Res Public Health
Main Authors: Liang, Yan, Lau, Patrick W. C., Jiang, Yannan, Maddison, Ralph
Formáid: Artigo
Teanga:Inglês
Foilsithe: MDPI 2020
Ábhair:
Rochtain Ar Líne:https://ncbi.nlm.nih.gov/pmc/articles/PMC7663622/
https://ncbi.nlm.nih.gov/pubmed/33143064
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph17217984
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