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Getting Active with Active Video Games: A Quasi-Experimental Study
Given the cultural emphasis on academic achievement and environmental constraints to physical activity (PA), active video games (AVGs) may be used to decrease sedentary behavior and increase PA of Hong Kong children. This study explored the potential of a school-based AVG intervention on sedentary t...
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| Foilsithe in: | Int J Environ Res Public Health |
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| Main Authors: | , , , |
| Formáid: | Artigo |
| Teanga: | Inglês |
| Foilsithe: |
MDPI
2020
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| Ábhair: | |
| Rochtain Ar Líne: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7663622/ https://ncbi.nlm.nih.gov/pubmed/33143064 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph17217984 |
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