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Getting Active with Active Video Games: A Quasi-Experimental Study
Given the cultural emphasis on academic achievement and environmental constraints to physical activity (PA), active video games (AVGs) may be used to decrease sedentary behavior and increase PA of Hong Kong children. This study explored the potential of a school-based AVG intervention on sedentary t...
Uloženo v:
| Vydáno v: | Int J Environ Res Public Health |
|---|---|
| Hlavní autoři: | , , , |
| Médium: | Artigo |
| Jazyk: | Inglês |
| Vydáno: |
MDPI
2020
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| Témata: | |
| On-line přístup: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7663622/ https://ncbi.nlm.nih.gov/pubmed/33143064 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph17217984 |
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