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Getting Active with Active Video Games: A Quasi-Experimental Study

Given the cultural emphasis on academic achievement and environmental constraints to physical activity (PA), active video games (AVGs) may be used to decrease sedentary behavior and increase PA of Hong Kong children. This study explored the potential of a school-based AVG intervention on sedentary t...

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Detalhes bibliográficos
Publicado no:Int J Environ Res Public Health
Main Authors: Liang, Yan, Lau, Patrick W. C., Jiang, Yannan, Maddison, Ralph
Formato: Artigo
Idioma:Inglês
Publicado em: MDPI 2020
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC7663622/
https://ncbi.nlm.nih.gov/pubmed/33143064
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph17217984
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