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Getting Active with Active Video Games: A Quasi-Experimental Study
Given the cultural emphasis on academic achievement and environmental constraints to physical activity (PA), active video games (AVGs) may be used to decrease sedentary behavior and increase PA of Hong Kong children. This study explored the potential of a school-based AVG intervention on sedentary t...
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| Publicado no: | Int J Environ Res Public Health |
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| Main Authors: | , , , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
MDPI
2020
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| Assuntos: | |
| Acesso em linha: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7663622/ https://ncbi.nlm.nih.gov/pubmed/33143064 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph17217984 |
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