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Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender

(1) Background: Childhood obesity has become a main global health problem and active video games (AVG) could be used to increase energy expenditure. The aim of this study was to investigate the energy expenditure during an AVG intervention combined with exercise, differentiating by gender. (2) Metho...

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Detalles Bibliográficos
Publicado en:Int J Environ Res Public Health
Main Authors: Comeras-Chueca, Cristina, Villalba-Heredia, Lorena, Pérez-Llera, Marcos, Lozano-Berges, Gabriel, Marín-Puyalto, Jorge, Vicente-Rodríguez, Germán, Matute-Llorente, Ángel, Casajús, José A., González-Agüero, Alejandro
Formato: Artigo
Idioma:Inglês
Publicado: MDPI 2020
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Acceso en liña:https://ncbi.nlm.nih.gov/pmc/articles/PMC7560235/
https://ncbi.nlm.nih.gov/pubmed/32942663
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph17186714
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