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Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender
(1) Background: Childhood obesity has become a main global health problem and active video games (AVG) could be used to increase energy expenditure. The aim of this study was to investigate the energy expenditure during an AVG intervention combined with exercise, differentiating by gender. (2) Metho...
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| 出版年: | Int J Environ Res Public Health |
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| 主要な著者: | , , , , , , , , |
| フォーマット: | Artigo |
| 言語: | Inglês |
| 出版事項: |
MDPI
2020
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| 主題: | |
| オンライン・アクセス: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7560235/ https://ncbi.nlm.nih.gov/pubmed/32942663 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph17186714 |
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