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Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender

(1) Background: Childhood obesity has become a main global health problem and active video games (AVG) could be used to increase energy expenditure. The aim of this study was to investigate the energy expenditure during an AVG intervention combined with exercise, differentiating by gender. (2) Metho...

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Dades bibliogràfiques
Publicat a:Int J Environ Res Public Health
Autors principals: Comeras-Chueca, Cristina, Villalba-Heredia, Lorena, Pérez-Llera, Marcos, Lozano-Berges, Gabriel, Marín-Puyalto, Jorge, Vicente-Rodríguez, Germán, Matute-Llorente, Ángel, Casajús, José A., González-Agüero, Alejandro
Format: Artigo
Idioma:Inglês
Publicat: MDPI 2020
Matèries:
Accés en línia:https://ncbi.nlm.nih.gov/pmc/articles/PMC7560235/
https://ncbi.nlm.nih.gov/pubmed/32942663
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph17186714
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