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Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education
PURPOSE: This study aims to analyze the effects of a flipped and gamified program on the autonomy, competence, relation with others, satisfaction/enjoyment, intrinsic and extrinsic motivation, and boredom of students of Physical Education. METHOD: The study used a control group and an experimental g...
Gorde:
| Argitaratua izan da: | Front Psychol |
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| Egile Nagusiak: | , , , |
| Formatua: | Artigo |
| Hizkuntza: | Inglês |
| Argitaratua: |
Frontiers Media S.A.
2020
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| Gaiak: | |
| Sarrera elektronikoa: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7303505/ https://ncbi.nlm.nih.gov/pubmed/32595557 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2020.01103 |
| Etiketak: |
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