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Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning
Innovation has allowed for and developed new ways of teaching and learning. Gamification is among the new training methodologies, which is a didactic approach based on the game structure with an attractive component for students. Within gamification, flipped learning and problem-based learning, esca...
Tallennettuna:
| Julkaisussa: | Int J Environ Res Public Health |
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| Päätekijät: | , , , |
| Aineistotyyppi: | Artigo |
| Kieli: | Inglês |
| Julkaistu: |
MDPI
2020
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| Aiheet: | |
| Linkit: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7177750/ https://ncbi.nlm.nih.gov/pubmed/32224978 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph17072224 |
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