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Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning

Innovation has allowed for and developed new ways of teaching and learning. Gamification is among the new training methodologies, which is a didactic approach based on the game structure with an attractive component for students. Within gamification, flipped learning and problem-based learning, esca...

Täydet tiedot

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Bibliografiset tiedot
Julkaisussa:Int J Environ Res Public Health
Päätekijät: López-Belmonte, Jesús, Segura-Robles, Adrian, Fuentes-Cabrera, Arturo, Parra-González, María Elena
Aineistotyyppi: Artigo
Kieli:Inglês
Julkaistu: MDPI 2020
Aiheet:
Linkit:https://ncbi.nlm.nih.gov/pmc/articles/PMC7177750/
https://ncbi.nlm.nih.gov/pubmed/32224978
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph17072224
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