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Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR

The increasing interest in Virtual Reality (VR) as a tool for neuroscientific research contrasts with the current lack of established toolboxes and standards. In several recent studies, game engines like Unity or Unreal Engine were used. It remains to be tested whether these software packages provid...

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Detalhes bibliográficos
Publicado no:PLoS One
Main Authors: Wiesing, Michael, Fink, Gereon R., Weidner, Ralph
Formato: Artigo
Idioma:Inglês
Publicado em: Public Library of Science 2020
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC7141612/
https://ncbi.nlm.nih.gov/pubmed/32267886
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0231152
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