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Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR

The increasing interest in Virtual Reality (VR) as a tool for neuroscientific research contrasts with the current lack of established toolboxes and standards. In several recent studies, game engines like Unity or Unreal Engine were used. It remains to be tested whether these software packages provid...

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Detaylı Bibliyografya
Yayımlandı:PLoS One
Asıl Yazarlar: Wiesing, Michael, Fink, Gereon R., Weidner, Ralph
Materyal Türü: Artigo
Dil:Inglês
Baskı/Yayın Bilgisi: Public Library of Science 2020
Konular:
Online Erişim:https://ncbi.nlm.nih.gov/pmc/articles/PMC7141612/
https://ncbi.nlm.nih.gov/pubmed/32267886
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0231152
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