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Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR

The increasing interest in Virtual Reality (VR) as a tool for neuroscientific research contrasts with the current lack of established toolboxes and standards. In several recent studies, game engines like Unity or Unreal Engine were used. It remains to be tested whether these software packages provid...

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書目詳細資料
發表在:PLoS One
Main Authors: Wiesing, Michael, Fink, Gereon R., Weidner, Ralph
格式: Artigo
語言:Inglês
出版: Public Library of Science 2020
主題:
在線閱讀:https://ncbi.nlm.nih.gov/pmc/articles/PMC7141612/
https://ncbi.nlm.nih.gov/pubmed/32267886
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0231152
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