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Mediators of Physical Activity Between Standard Exercise and Exercise Video Games

OBJECTIVE: Exercise video games (EVGs) may offer an attractive, sustainable alternative or supplement to traditional modes of exercise. Understanding psychosocial factors that influence the appeal of EVGs is important for improving the efficacy of video games as a method of promoting the uptake and...

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Dettagli Bibliografici
Pubblicato in:Health Psychol
Autori principali: Bock, Beth C., Dunsiger, Shira I., Ciccolo, Joseph T., Serber, Eva R., Wu, Wen-Chih, Sillice, Marie, Marcus, Bess H.
Natura: Artigo
Lingua:Inglês
Pubblicazione: 2019
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Accesso online:https://ncbi.nlm.nih.gov/pmc/articles/PMC6861627/
https://ncbi.nlm.nih.gov/pubmed/31512923
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1037/hea0000791
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