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Mediators of Physical Activity Between Standard Exercise and Exercise Video Games
OBJECTIVE: Exercise video games (EVGs) may offer an attractive, sustainable alternative or supplement to traditional modes of exercise. Understanding psychosocial factors that influence the appeal of EVGs is important for improving the efficacy of video games as a method of promoting the uptake and...
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| Pubblicato in: | Health Psychol |
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| Autori principali: | , , , , , , |
| Natura: | Artigo |
| Lingua: | Inglês |
| Pubblicazione: |
2019
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| Soggetti: | |
| Accesso online: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6861627/ https://ncbi.nlm.nih.gov/pubmed/31512923 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1037/hea0000791 |
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