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Mediators of Physical Activity Between Standard Exercise and Exercise Video Games

OBJECTIVE: Exercise video games (EVGs) may offer an attractive, sustainable alternative or supplement to traditional modes of exercise. Understanding psychosocial factors that influence the appeal of EVGs is important for improving the efficacy of video games as a method of promoting the uptake and...

詳細記述

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書誌詳細
出版年:Health Psychol
主要な著者: Bock, Beth C., Dunsiger, Shira I., Ciccolo, Joseph T., Serber, Eva R., Wu, Wen-Chih, Sillice, Marie, Marcus, Bess H.
フォーマット: Artigo
言語:Inglês
出版事項: 2019
主題:
オンライン・アクセス:https://ncbi.nlm.nih.gov/pmc/articles/PMC6861627/
https://ncbi.nlm.nih.gov/pubmed/31512923
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1037/hea0000791
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