Učitavanje...
End-user involvement in rehabilitation virtual reality implementation research
PURPOSE: Despite increasing evidence for the effectiveness of off-the-shelf and rehabilitation-specific active video games (AVGs) and virtual reality (VR) systems for rehabilitation, clinical uptake remains poor. A better match between VR/AVG system capabilities and client/therapist needs, through i...
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| Izdano u: | J Enabling Technol |
|---|---|
| Glavni autori: | , , , |
| Format: | Artigo |
| Jezik: | Inglês |
| Izdano: |
2019
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| Teme: | |
| Online pristup: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6818713/ https://ncbi.nlm.nih.gov/pubmed/31663039 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1108/JET-10-2018-0050 |
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