Učitavanje...

End-user involvement in rehabilitation virtual reality implementation research

PURPOSE: Despite increasing evidence for the effectiveness of off-the-shelf and rehabilitation-specific active video games (AVGs) and virtual reality (VR) systems for rehabilitation, clinical uptake remains poor. A better match between VR/AVG system capabilities and client/therapist needs, through i...

Cijeli opis

Spremljeno u:
Bibliografski detalji
Izdano u:J Enabling Technol
Glavni autori: Proffitt, Rachel, Glegg, Stephanie, Levac, Danielle, Lange, Belinda
Format: Artigo
Jezik:Inglês
Izdano: 2019
Teme:
Online pristup:https://ncbi.nlm.nih.gov/pmc/articles/PMC6818713/
https://ncbi.nlm.nih.gov/pubmed/31663039
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1108/JET-10-2018-0050
Oznake: Dodaj oznaku
Bez oznaka, Budi prvi tko označuje ovaj zapis!