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Barriers, Facilitators and Interventions to Support Virtual Reality Implementation in Rehabilitation: A Scoping Review

Virtual reality and active video games (VR/AVGs) are promising rehabilitation tools because of their potential to facilitate abundant, motivating, and feedback-rich practice. However, clinical adoption remains low despite a growing evidence base and the recent development of clinically accessible an...

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Bibliografiske detaljer
Udgivet i:PM R
Main Authors: Glegg, Stephanie Miranda Nadine, Levac, Danielle Elaine
Format: Artigo
Sprog:Inglês
Udgivet: 2018
Fag:
Online adgang:https://ncbi.nlm.nih.gov/pmc/articles/PMC6752033/
https://ncbi.nlm.nih.gov/pubmed/30503231
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1016/j.pmrj.2018.07.004
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