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Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition

Based on the General Aggression Model (GAM), the current study investigated the interactive effect of personal factors (e.g., sensation‐seeking) and situational factors (e.g., violent video games exposure [VVGE]) on the trait aggressive behavior, and the mediating role of individual difference trait...

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發表在:Aggress Behav
Main Authors: Yao, Mengyun, Zhou, Yuhong, Li, Jiayu, Gao, Xuemei
格式: Artigo
語言:Inglês
出版: John Wiley and Sons Inc. 2019
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在線閱讀:https://ncbi.nlm.nih.gov/pmc/articles/PMC6790562/
https://ncbi.nlm.nih.gov/pubmed/31436326
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1002/ab.21860
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