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Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition

Based on the General Aggression Model (GAM), the current study investigated the interactive effect of personal factors (e.g., sensation‐seeking) and situational factors (e.g., violent video games exposure [VVGE]) on the trait aggressive behavior, and the mediating role of individual difference trait...

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Bibliografske podrobnosti
izdano v:Aggress Behav
Main Authors: Yao, Mengyun, Zhou, Yuhong, Li, Jiayu, Gao, Xuemei
Format: Artigo
Jezik:Inglês
Izdano: John Wiley and Sons Inc. 2019
Teme:
Online dostop:https://ncbi.nlm.nih.gov/pmc/articles/PMC6790562/
https://ncbi.nlm.nih.gov/pubmed/31436326
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1002/ab.21860
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