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Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition

Based on the General Aggression Model (GAM), the current study investigated the interactive effect of personal factors (e.g., sensation‐seeking) and situational factors (e.g., violent video games exposure [VVGE]) on the trait aggressive behavior, and the mediating role of individual difference trait...

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Detalhes bibliográficos
Publicado no:Aggress Behav
Main Authors: Yao, Mengyun, Zhou, Yuhong, Li, Jiayu, Gao, Xuemei
Formato: Artigo
Idioma:Inglês
Publicado em: John Wiley and Sons Inc. 2019
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC6790562/
https://ncbi.nlm.nih.gov/pubmed/31436326
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1002/ab.21860
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