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Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games
BACKGROUND: Video game playing is a daily activity for many youths that replaces other media forms (eg, television); it serves as an important source of knowledge and can potentially impact their attitudes and behaviors. Researchers are, thus, concerned with the impact of video gaming on youth (eg,...
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| Publicado no: | JMIR Ment Health |
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| Main Authors: | , , , , , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
JMIR Publications
2019
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| Assuntos: | |
| Acesso em linha: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6707601/ https://ncbi.nlm.nih.gov/pubmed/31066703 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/12418 |
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