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Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness
This study examines how playing a video game featuring a player-character with mental illness can positively impact mental illness stigma. We hypothesized that interactive gameplay would positively predict transportation into the story world. Then, transportation would predict identification with th...
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| Foilsithe in: | Front Psychol |
|---|---|
| Main Authors: | , , , |
| Formáid: | Artigo |
| Teanga: | Inglês |
| Foilsithe: |
Frontiers Media S.A.
2020
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| Ábhair: | |
| Rochtain Ar Líne: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7509402/ https://ncbi.nlm.nih.gov/pubmed/33013585 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2020.02240 |
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