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Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness

This study examines how playing a video game featuring a player-character with mental illness can positively impact mental illness stigma. We hypothesized that interactive gameplay would positively predict transportation into the story world. Then, transportation would predict identification with th...

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Foilsithe in:Front Psychol
Main Authors: Ferchaud, Arienne, Seibert, Jonmichael, Sellers, Nicholas, Escobar Salazar, Nivia
Formáid: Artigo
Teanga:Inglês
Foilsithe: Frontiers Media S.A. 2020
Ábhair:
Rochtain Ar Líne:https://ncbi.nlm.nih.gov/pmc/articles/PMC7509402/
https://ncbi.nlm.nih.gov/pubmed/33013585
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/fpsyg.2020.02240
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