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Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review

BACKGROUND: Digital or video games are played by millions of adolescents and young adults around the world and are one of the technologies used by youths to access mental health services. Youths with mental health problems strongly endorse the use of technologies, including mobile and online platfor...

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Pubblicato in:JMIR Res Protoc
Autori principali: Ferrari, Manuela, McIlwaine, Sarah V, Reynolds, Jennifer Ann, Archie, Suzanne, Boydell, Katherine, Lal, Shalini, Shah, Jai L, Henderson, Joanna, Alvarez-Jimenez, Mario, Andersson, Neil, Boruff, Jill, Nielsen, Rune Kristian Lundedal, Iyer, Srividya N
Natura: Artigo
Lingua:Inglês
Pubblicazione: JMIR Publications 2020
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Accesso online:https://ncbi.nlm.nih.gov/pmc/articles/PMC7381025/
https://ncbi.nlm.nih.gov/pubmed/32579117
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/13834
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