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Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games?

The present research tested the hypothesis that everyday sadists show a distinct preference for violent video games and examined the relationship between everyday sadism and participant's mood after violent video game play. In Study 1, participants watched three trailers for video games that di...

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Bibliografski detalji
Izdano u:Aggress Behav
Glavni autori: Greitemeyer, Tobias, Weiß, Niklas, Heuberger, Tobias
Format: Artigo
Jezik:Inglês
Izdano: John Wiley and Sons Inc. 2018
Teme:
Online pristup:https://ncbi.nlm.nih.gov/pmc/articles/PMC6590152/
https://ncbi.nlm.nih.gov/pubmed/30585333
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1002/ab.21810
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