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Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games?

The present research tested the hypothesis that everyday sadists show a distinct preference for violent video games and examined the relationship between everyday sadism and participant's mood after violent video game play. In Study 1, participants watched three trailers for video games that di...

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Detalhes bibliográficos
Publicado no:Aggress Behav
Main Authors: Greitemeyer, Tobias, Weiß, Niklas, Heuberger, Tobias
Formato: Artigo
Idioma:Inglês
Publicado em: John Wiley and Sons Inc. 2018
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC6590152/
https://ncbi.nlm.nih.gov/pubmed/30585333
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1002/ab.21810
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