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An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren

(1) Background: Society is changing amazingly fast, and this is bringing about changes in the way that people spend their free time. In the 21st century, free time is increasingly spent using technological devices such as video games, thus increasing levels of sedentariness. The aim of the present s...

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Detalhes bibliográficos
Publicado no:Int J Environ Res Public Health
Main Authors: Castro-Sánchez, Manuel, Chacón-Cuberos, Ramón, Ubago-Jiménez, José Luis, Zafra-Santos, Edson, Zurita-Ortega, Félix
Formato: Artigo
Idioma:Inglês
Publicado em: MDPI 2018
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC6164500/
https://ncbi.nlm.nih.gov/pubmed/30158454
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph15091866
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