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How (not) to increase older adults’ tendency to anthropomorphise in serious games
Among elderly, the use of serious games steadily increases. Research shows that anthropomorphising digital agents (i.e., ascribing human characteristics to them) has positive short-term consequences on interactions with digital agents. However, whether these effects can also be observed over a long-...
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| Publicado no: | PLoS One |
|---|---|
| Main Authors: | , , , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
Public Library of Science
2018
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| Assuntos: | |
| Acesso em linha: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6039013/ https://ncbi.nlm.nih.gov/pubmed/29990338 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0199948 |
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