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How (not) to increase older adults’ tendency to anthropomorphise in serious games

Among elderly, the use of serious games steadily increases. Research shows that anthropomorphising digital agents (i.e., ascribing human characteristics to them) has positive short-term consequences on interactions with digital agents. However, whether these effects can also be observed over a long-...

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Detalhes bibliográficos
Publicado no:PLoS One
Main Authors: Müller, Barbara C. N., Chen, Shengnan, Nijssen, Sari R. R., Kühn, Simone
Formato: Artigo
Idioma:Inglês
Publicado em: Public Library of Science 2018
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC6039013/
https://ncbi.nlm.nih.gov/pubmed/29990338
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0199948
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