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Energy expenditure and affect responses to different types of active video game and exercise
BACKGROUND: The purpose of this study was to compare entertainment-themed active video game (AVG) and fitness-themed AVG play with traditional exercise to examine the interaction between physiological and psychological responses. METHODS: Participants (N = 23) were randomly assigned to 30-min of (i)...
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| Veröffentlicht in: | PLoS One |
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| Hauptverfasser: | , , |
| Format: | Artigo |
| Sprache: | Inglês |
| Veröffentlicht: |
Public Library of Science
2017
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| Schlagworte: | |
| Online Zugang: | https://ncbi.nlm.nih.gov/pmc/articles/PMC5411095/ https://ncbi.nlm.nih.gov/pubmed/28459835 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0176213 |
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